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Submitted on
July 8, 2006
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Creation by meatsmeier Creation by meatsmeier
:iconmeatsmeier:

Creationby meatsmeier

Digital Art / 3-Dimensional Art / Objects / Other©2006-2014 meatsmeier
Made in Maya.

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:iconwiredgirl:
wiredgirl Featured By Owner Dec 3, 2006  Student
Seriously excellent. :heart:
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:icon300beatspm:
300beatspm Featured By Owner Jul 14, 2006
also which parts if any did u use displacement maps or bump......?
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:icon300beatspm:
300beatspm Featured By Owner Jul 14, 2006
I wish I could figure out your technique....
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:iconcurlyy:
curlyy Featured By Owner Jul 12, 2006
Very, very, very creative work. :clap:
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:iconcurlyy:
curlyy Featured By Owner Jul 12, 2006
Very, very, very creative work. :clap:
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:icon3dvortex:
3DVortex Featured By Owner Jul 11, 2006
amazing, where did you find your inspiration? :)
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:iconpwm:
pwm Featured By Owner Jul 11, 2006
too cool!
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:iconbrokenfaerietales:
brokenfaerietales Featured By Owner Jul 9, 2006  Student
Very original. It's cool how the bodies go from polygonal to smooth. I also think it deserves DD. :)
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:iconwandering-abdal:
wandering-abdal Featured By Owner Jul 9, 2006
very nice indeed. colors well-fit. resolution good.

i may be mistaken but there seems to be a transition from polygonic to smooter as the human figure become more detached from the branch? the faces on the top seems smoother. i though you may emphasize that more only if that was the intended?

also, i was thinking that the main item is like a branch of a tree. so, instead of having just trees, leaves in the background, you may have replicas of the front branch. like a forest of trees growing human within. you may put leaves at the very far. just an idea.
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:iconjoker0720:
JoKeR0720 Featured By Owner Jul 9, 2006  Professional Filmographer
You, my friend... are awesome!
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