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July 8, 2006
91.3 KB
600×770
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Comments: 17
Favourites: 50 [who?]
Views: 2,140 (0 today)
Downloads: 82 (0 today)
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:iconmeatsmeier:
Made in Maya.

Please comment.
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:iconwiredgirl:
Seriously excellent. :heart:
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:icon300beatspm:
also which parts if any did u use displacement maps or bump......?
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:icon300beatspm:
I wish I could figure out your technique....
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:iconcurlyy:
Very, very, very creative work. :clap:
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:iconcurlyy:
Very, very, very creative work. :clap:
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:icon3dvortex:
amazing, where did you find your inspiration? :)

--
Vincent.
www.numpaque.com
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:iconbrokenfaerietales:
Very original. It's cool how the bodies go from polygonal to smooth. I also think it deserves DD. :)
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:iconwandering-abdal:
very nice indeed. colors well-fit. resolution good.

i may be mistaken but there seems to be a transition from polygonic to smooter as the human figure become more detached from the branch? the faces on the top seems smoother. i though you may emphasize that more only if that was the intended?

also, i was thinking that the main item is like a branch of a tree. so, instead of having just trees, leaves in the background, you may have replicas of the front branch. like a forest of trees growing human within. you may put leaves at the very far. just an idea.
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:iconjoker0720:
~JoKeR0720 Jul 9, 2006  Professional Filmographer
You, my friend... are awesome!

--
My Gallery: [link]
"Ah, so many pedestrians.... So little time..."
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